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World Of Warcraft Boardgame Rule

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Rules of Play

Rules of Play Book
Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Release : 2003-09-25
ISBN : 9780262240451
File Size : 47,6 Mb
Language : Ennglish

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Ethics of Computer Games

The Ethics of Computer Games Book
Author : Miguel Sicart
Publisher : MIT Press
Release : 2011-08-19
ISBN : 0262261537
File Size : 24,8 Mb
Language : Ennglish

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Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Virtual Law

Virtual Law Book
Author : Benjamin Tyson Duranske
Publisher : American Bar Association
Release : 2008
ISBN : 9781604420098
File Size : 23,7 Mb
Language : Ennglish

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Virtual Law Book PDF/Epub Download

If you are one of the many who have read about and heard about virtual worlds but do not really understand what a virtual world is, or even how to use appropriate terminology when discussing them, then this is the book for you."--Jacket.

Rerolling Boardgames

Rerolling Boardgames Book
Author : Douglas Brown,Esther MacCallum-Stewart
Publisher : McFarland
Release : 2020-08-27
ISBN : 147667079X
File Size : 47,9 Mb
Language : Ennglish

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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Digital Judaism

Digital Judaism Book
Author : Heidi A. Campbell
Publisher : Routledge
Release : 2015-04-10
ISBN : 1317817338
File Size : 46,8 Mb
Language : Ennglish

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Digital Judaism Book PDF/Epub Download

In this volume, contributors consider the ways that Jewish communities and users of new media negotiate their uses of digital technologies in light of issues related to religious identity, community and authority. Digital Judaism presents a broad analysis of how and why various Jewish groups negotiate with digital culture in particular ways, situating such observations within a wider discourse of how Jewish groups throughout history have utilized communication technologies to maintain their Jewish identities across time and space. Chapters address issues related to the negotiation of authority between online users and offline religious leaders and institutions not only within ultra-Orthodox communities, but also within the broader Jewish religious culture, taking into account how Jewish engagement with media in Israel and the diaspora raises a number of important issues related to Jewish community and identity. Featuring recent scholarship by leading and emerging scholars of Judaism and media, Digital Judaism is an invaluable resource for researchers in new media, religion and digital culture.

World of Warcraft Gold Strategy Guide

World of Warcraft Gold Strategy Guide Book
Author : Eric Dekker
Publisher : Packt Publishing Ltd
Release : 2013-05-24
ISBN : 1849693633
File Size : 52,9 Mb
Language : Ennglish

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World of Warcraft Gold Strategy Guide Book PDF/Epub Download

Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.

Online Gaming in Context

Online Gaming in Context Book
Author : Garry Crawford,Victoria K Gosling,Ben Light
Publisher : Routledge
Release : 2013-03-01
ISBN : 1135275041
File Size : 30,7 Mb
Language : Ennglish

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Online Gaming in Context Book PDF/Epub Download

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.

Game Based Organization Design

Game Based Organization Design Book
Author : Jeroen van Bree
Publisher : Springer
Release : 2013-11-06
ISBN : 1137351489
File Size : 23,6 Mb
Language : Ennglish

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There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.

The Art of Game Design

The Art of Game Design Book
Author : Jesse Schell
Publisher : CRC Press
Release : 2019-07-31
ISBN : 1351803646
File Size : 55,8 Mb
Language : Ennglish

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The Art of Game Design Book PDF/Epub Download

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

The Board Game Designer s Guide to Getting Published

The Board Game Designer s Guide to Getting Published Book
Author : Joe Slack
Publisher : CRC Press
Release : 2023-02-22
ISBN : 1000783413
File Size : 38,9 Mb
Language : Ennglish

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The Board Game Designer s Guide to Getting Published Book PDF/Epub Download

Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

MMOs from the Outside In

MMOs from the Outside In Book
Author : Richard A. Bartle
Publisher : Apress
Release : 2015-12-30
ISBN : 1484217810
File Size : 33,9 Mb
Language : Ennglish

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This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:• Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society.• Delves into what researchers think about why players play.• Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.• Doesn't tell you what to think, it tells you to think. What You Will Learn:• The myriad challenges facing MMOs – and to decide for yourself how to address these challenges.• What MMOs bring to the world that it didn’t have before.• How MMOs are regarded, and what this means for how they will be regarded in future.• That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.

Woke Gaming

Woke Gaming Book
Author : Kishonna L. Gray,David J. Leonard
Publisher : University of Washington Press
Release : 2018-11-04
ISBN : 0295744197
File Size : 30,9 Mb
Language : Ennglish

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Woke Gaming Book PDF/Epub Download

From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Boy of Fire and Earth

Boy of Fire and Earth Book
Author : Sami Shah
Publisher : Brio Books Pty Ltd
Release : 2019-09-01
ISBN : 1922267082
File Size : 35,9 Mb
Language : Ennglish

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Wahid’s father was a textile merchant in Karachi. His mother, however, is a djinn. Growing up in a city rife with corrupt cops and religious extremists can be challenging, and it gets downright dangerous once the djinns start hunting Wahid. To survive beings made of smokeless fire, women with feet turned the wrong way, and a violent terrorist sent to kill him, Wahid has to turn to the devil himself for help. But can Iblis be trusted? What starts as a quest to save the soul of the girl he loves, ends up on the road to the dark heart of Pakistan’s nuclear fears, and the coming of the Islamic apocalypse. Islamic mythology blended with South Asian urban horror, Sami Shah’s epic novel is filled with vivid insights into life in Pakistan, and a whole new pantheon of mythical creatures. Boy of Fire and Earth brings together Sami Shah’s Fire Boy and Earth Boy into one unputdownable volume. Praise for Sami Shah ‘His characters — human and otherwise — are skilfully drawn, and the vibrant streets of Karachi are vividly brought to life.’ —Maxine Beneba Clarke ‘Captivating. Sami Shah’s imagination is a place of wonder and terror.’ —Kamila Shamsie ‘Bold, compelling fantasy with a truly original setting.’ —Saladin Ahmed ‘I was enchanted by his lyrical and atmospheric prose — he brings the streets of Karachi to life with a deft hand, ancient folklore colliding with the modern internet age.’ —Kylie Chan

Medievalism in Technology Old and New

Medievalism in Technology Old and New Book
Author : Karl Fugelso,Carol L. Robinson
Publisher : DS Brewer
Release : 2008
ISBN : 9781843841562
File Size : 51,6 Mb
Language : Ennglish

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Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER

Understanding Video Games

Understanding Video Games Book
Author : Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
Publisher : Routledge
Release : 2015-12-07
ISBN : 1317533135
File Size : 25,7 Mb
Language : Ennglish

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Understanding Video Games Book PDF/Epub Download

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

The WoW Diary junk

The WoW Diary  junk  Book
Author : John Staats
Publisher : Unknown
Release : 2019
ISBN : 9780999082416
File Size : 44,9 Mb
Language : Ennglish

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Companion piece to the WoW Diary

Reality Is Broken

Reality Is Broken Book
Author : Jane McGonigal
Publisher : Penguin
Release : 2011-01-20
ISBN : 1101475498
File Size : 48,5 Mb
Language : Ennglish

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Game Design Workshop

Game Design Workshop Book
Author : Anonim
Publisher : CRC Press
Release : 2014-03-05
ISBN : 1498785875
File Size : 33,6 Mb
Language : Ennglish

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Game Design Workshop Book PDF/Epub Download

Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E

Toward a Ludic Architecture

Toward a Ludic Architecture Book
Author : Steffen P. Walz
Publisher : Lulu.com
Release : 2010
ISBN : 0557285631
File Size : 55,6 Mb
Language : Ennglish

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“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Tabletop

Tabletop Book
Author : Drew Davidson,Greg Costikyan
Publisher : Lulu.com
Release : 2011-08
ISBN : 1257870602
File Size : 23,6 Mb
Language : Ennglish

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Tabletop Book PDF/Epub Download

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

World of Warcraft

World of Warcraft Book
Author : Michael Lummis,Danielle Vanderlip
Publisher : BradyGames
Release : 2004-11
ISBN : 9780744004052
File Size : 32,5 Mb
Language : Ennglish

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Let BradyGames Guide You Through this Huge MMORPG Adventure! BradyGames¿World of Warcraft Official Strategy Guidefeatures maps of each city and region, with call outs for characters, quest locations, dungeons, and more. Essential stats and strategies for each of the 8 races and 9 classes for both the Horde and Alliance factions. Must-have quest data--contacts, quest type, item rewards and more. Profession sections provide data on products, requirements and item components. Weapon, armor and item tables, ability and spell lists, and bestiary. BradyGames is Official and Exclusive on this title. Platform: PC World of WarCraftis an online role-playing game experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer",World of Warcraftallows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. In addition, a dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.Not Final Cover. Blizzard Entertainment(www.blizzard.com), best known for their series Warcraft®, StarCraft®, and Diablo®, is a division of Vivendi Universal Games), a premier developer and publisher of entertainment software renowned for creating many of the industry¿s most critically acclaimed games. The company¿s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard¿s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.