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Competitive Programming 4 Book 2

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Competitive Programming 4 Book 1

Competitive Programming 4   Book 1 Book
Author : Steven Halim,Felix Halim,Suhendry Effendy
Publisher : Unknown
Release : 2018-12-03
ISBN : 9781716745522
Language : En, Es, Fr & De

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Book Description :

This Competitive Programming book, 4th edition (CP4) is a must have for every competitive programmer. Mastering the contents of this book is a necessary (but admittedly not sufficient) condition if one wishes to take a leap forward from being just another ordinary coder to being among one of the world's finest competitive programmers. Typical readers of Book 1 (only) of CP4 would include: (1). Secondary or High School Students who are competing in the annual International Olympiad in Informatics (IOI) (including the National or Provincial Olympiads) as Book 1 covers most of the current IOI Syllabus, (2). Casual University students who are using this book as supplementary material for typical Data Structures and Algorithms courses, (3). Anyone who wants to prepare for typical fundamental data structure/algorithm part of a job interview at top IT companies. Typical readers of both Book 1 + Book 2 of CP4 would include: (1). University students who are competing in the annual International Collegiate Programming Contest (ICPC) Regional Contests (including the World Finals) as Book 2 covers much more Computer Science topics that have appeared in the ICPCs, (2). Teachers or Coaches who are looking for comprehensive training materials, (3). Anyone who loves solving problems through computer programs. There are numerous programming contests for those who are no longer eligible for ICPC, including Google CodeJam, Facebook Hacker Cup, TopCoder Open, CodeForces contest, Internet Problem Solving Contest (IPSC), etc.

Competitive Programming 4 Book 2

Competitive Programming 4   Book 2 Book
Author : Steven Halim,Felix Halim,Suhendry Effendy
Publisher : Unknown
Release : 2020-07-18
ISBN : 9781716745515
Language : En, Es, Fr & De

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Book Description :

This Competitive Programming book, 4th edition (CP4) is a must have for every competitive programmer. Mastering the contents of this book is a necessary (but admittedly not sufficient) condition if one wishes to take a leap forward from being just another ordinary coder to being among one of the world's finest competitive programmers. Typical readers of Book 1 (only) of CP4 would include: (1). Secondary or High School Students who are competing in the annual International Olympiad in Informatics (IOI) (including the National or Provincial Olympiads) as Book 1 covers most of the current IOI Syllabus, (2). Casual University students who are using this book as supplementary material for typical Data Structures and Algorithms courses, (3). Anyone who wants to prepare for typical fundamental data structure/algorithm part of a job interview at top IT companies. Typical readers of both Book 1 + Book 2 of CP4 would include: (1). University students who are competing in the annual International Collegiate Programming Contest (ICPC) Regional Contests (including the World Finals) as Book 2 covers much more Computer Science topics that have appeared in the ICPCs, (2). Teachers or Coaches who are looking for comprehensive training materials, (3). Anyone who loves solving problems through computer programs. There are numerous programming contests for those who are no longer eligible for ICPC, including Google CodeJam, Facebook Hacker Cup, TopCoder Open, CodeForces contest, Internet Problem Solving Contest (IPSC), etc.

Guide to Competitive Programming

Guide to Competitive Programming Book
Author : Antti Laaksonen
Publisher : Springer
Release : 2018-01-02
ISBN : 3319725475
Language : En, Es, Fr & De

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Book Description :

This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

Competitive Programming in Python

Competitive Programming in Python Book
Author : Christoph Dürr,Jill-Jênn Vie
Publisher : Cambridge University Press
Release : 2020-11-30
ISBN : 1108716822
Language : En, Es, Fr & De

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Book Description :

All the algorithms, proofs, and implementations in Python you need to know for tech job interviews and coding competitions.

Programming Challenges

Programming Challenges Book
Author : Steven S Skiena,Miguel A. Revilla
Publisher : Springer Science & Business Media
Release : 2006-04-18
ISBN : 038722081X
Language : En, Es, Fr & De

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Book Description :

There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.

Competitive Programming

Competitive Programming Book
Author : Steven Halim,Felix Halim
Publisher : Unknown
Release : 2010
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Competitive Programming book written by Steven Halim,Felix Halim, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Genetic Programming IV

Genetic Programming IV Book
Author : John R. Koza,Martin A. Keane,Matthew J. Streeter,William Mydlowec,Jessen Yu,Guido Lanza
Publisher : Springer Science & Business Media
Release : 2006-03-04
ISBN : 0387264175
Language : En, Es, Fr & De

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Book Description :

Genetic Programming IV: Routine Human-Competitive Machine Intelligence presents the application of GP to a wide variety of problems involving automated synthesis of controllers, circuits, antennas, genetic networks, and metabolic pathways. The book describes fifteen instances where GP has created an entity that either infringes or duplicates the functionality of a previously patented 20th-century invention, six instances where it has done the same with respect to post-2000 patented inventions, two instances where GP has created a patentable new invention, and thirteen other human-competitive results. The book additionally establishes: GP now delivers routine human-competitive machine intelligence GP is an automated invention machine GP can create general solutions to problems in the form of parameterized topologies GP has delivered qualitatively more substantial results in synchrony with the relentless iteration of Moore's Law

Algorithmic Thinking

Algorithmic Thinking Book
Author : Daniel Zingaro
Publisher : No Starch Press
Release : 2020-12-15
ISBN : 1718500815
Language : En, Es, Fr & De

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Book Description :

A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: • The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book • Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations • The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies • The heap data structure to determine the amount of money given away in a promotion • The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?

Programming Interviews Exposed

Programming Interviews Exposed Book
Author : John Mongan,Noah Kindler,Eric Giguère
Publisher : John Wiley & Sons
Release : 2011-08-10
ISBN : 1118169387
Language : En, Es, Fr & De

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Book Description :

The pressure is on during the interview process but with the right preparation, you can walk away with your dream job. This classic book uncovers what interviews are really like at America's top software and computer companies and provides you with the tools to succeed in any situation. The authors take you step-by-step through new problems and complex brainteasers they were asked during recent technical interviews. 50 interview scenarios are presented along with in-depth analysis of the possible solutions. The problem-solving process is clearly illustrated so you'll be able to easily apply what you've learned during crunch time. You'll also find expert tips on what questions to ask, how to approach a problem, and how to recover if you become stuck. All of this will help you ace the interview and get the job you want. What you will learn from this book Tips for effectively completing the job application Ways to prepare for the entire programming interview process How to find the kind of programming job that fits you best Strategies for choosing a solution and what your approach says about you How to improve your interviewing skills so that you can respond to any question or situation Techniques for solving knowledge-based problems, logic puzzles, and programming problems Who this book is for This book is for programmers and developers applying for jobs in the software industry or in IT departments of major corporations. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Data Structures and Algorithms in Java

Data Structures and Algorithms in Java Book
Author : Michael T. Goodrich,Roberto Tamassia,Michael H. Goldwasser
Publisher : John Wiley & Sons
Release : 2014-01-28
ISBN : 1118771338
Language : En, Es, Fr & De

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Book Description :

The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.

Learn Python 3 the Hard Way

Learn Python 3 the Hard Way Book
Author : Zed A. Shaw
Publisher : Addison-Wesley Professional
Release : 2017-06-26
ISBN : 0134693906
Language : En, Es, Fr & De

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Book Description :

You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

The Automated Lighting Programmer s Handbook

The Automated Lighting Programmer s Handbook Book
Author : Brad Schiller
Publisher : Taylor & Francis
Release : 2016-08-12
ISBN : 131740601X
Language : En, Es, Fr & De

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Book Description :

This guide helps lighting designers with the creative and operational challenges they face in their rapidly evolving industry. Providing respected and clear coverage of the process of programming automated lighting fixtures, the author brings the designer from basic principles to preproduction preparations. Concepts, procedures, and guidelines to ensure a successful production are covered as well as troubleshooting, much needed information on work relationships, and technology including LED lighting, console networking, digital lighting, and more. Chapters are peppered with advice and war stories from some of the most prominent lighting designers of today.

Occupational Outlook Handbook

Occupational Outlook Handbook Book
Author : United States. Bureau of Labor Statistics
Publisher : Unknown
Release : 1976
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Occupational Outlook Handbook book written by United States. Bureau of Labor Statistics, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Fundamentals of Computer Programming with C

Fundamentals of Computer Programming with C  Book
Author : Svetlin Nakov,Veselin Kolev
Publisher : Faber Publishing
Release : 2013-09-01
ISBN : 9544007733
Language : En, Es, Fr & De

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Book Description :

The free book "Fundamentals of Computer Programming with C#" is a comprehensive computer programming tutorial that teaches programming, logical thinking, data structures and algorithms, problem solving and high quality code with lots of examples in C#. It starts with the first steps in programming and software development like variables, data types, conditional statements, loops and arrays and continues with other basic topics like methods, numeral systems, strings and string processing, exceptions, classes and objects. After the basics this fundamental programming book enters into more advanced programming topics like recursion, data structures (lists, trees, hash-tables and graphs), high-quality code, unit testing and refactoring, object-oriented principles (inheritance, abstraction, encapsulation and polymorphism) and their implementation the C# language. It also covers fundamental topics that each good developer should know like algorithm design, complexity of algorithms and problem solving. The book uses C# language and Visual Studio to illustrate the programming concepts and explains some C# / .NET specific technologies like lambda expressions, extension methods and LINQ. The book is written by a team of developers lead by Svetlin Nakov who has 20+ years practical software development experience. It teaches the major programming concepts and way of thinking needed to become a good software engineer and the C# language in the meantime. It is a great start for anyone who wants to become a skillful software engineer. The books does not teach technologies like databases, mobile and web development, but shows the true way to master the basics of programming regardless of the languages, technologies and tools. It is good for beginners and intermediate developers who want to put a solid base for a successful career in the software engineering industry. The book is accompanied by free video lessons, presentation slides and mind maps, as well as hundreds of exercises and live examples. Download the free C# programming book, videos, presentations and other resources from http://introprogramming.info. Title: Fundamentals of Computer Programming with C# (The Bulgarian C# Programming Book) ISBN: 9789544007737 ISBN-13: 978-954-400-773-7 (9789544007737) ISBN-10: 954-400-773-3 (9544007733) Author: Svetlin Nakov & Co. Pages: 1132 Language: English Published: Sofia, 2013 Publisher: Faber Publishing, Bulgaria Web site: http://www.introprogramming.info License: CC-Attribution-Share-Alike Tags: free, programming, book, computer programming, programming fundamentals, ebook, book programming, C#, CSharp, C# book, tutorial, C# tutorial; programming concepts, programming fundamentals, compiler, Visual Studio, .NET, .NET Framework, data types, variables, expressions, statements, console, conditional statements, control-flow logic, loops, arrays, numeral systems, methods, strings, text processing, StringBuilder, exceptions, exception handling, stack trace, streams, files, text files, linear data structures, list, linked list, stack, queue, tree, balanced tree, graph, depth-first search, DFS, breadth-first search, BFS, dictionaries, hash tables, associative arrays, sets, algorithms, sorting algorithm, searching algorithms, recursion, combinatorial algorithms, algorithm complexity, OOP, object-oriented programming, classes, objects, constructors, fields, properties, static members, abstraction, interfaces, encapsulation, inheritance, virtual methods, polymorphism, cohesion, coupling, enumerations, generics, namespaces, UML, design patterns, extension methods, anonymous types, lambda expressions, LINQ, code quality, high-quality code, high-quality classes, high-quality methods, code formatting, self-documenting code, code refactoring, problem solving, problem solving methodology, 9789544007737, 9544007733

Think Like a Programmer

Think Like a Programmer Book
Author : V. Anton Spraul
Publisher : No Starch Press
Release : 2012-08-12
ISBN : 1593274564
Language : En, Es, Fr & De

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Book Description :

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

7 days with Dynamic Programming

7 days with Dynamic Programming Book
Author : Aditya Chatterjee,Ue Kiao, PhD
Publisher : OpenGenus
Release : 2020-08-24
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Become Dynamic Programming Master in 7 days Do share your review with us. It will help us help you better. 👌 Dynamic Programming is one of the most important algorithmic domains and is equally challenging. With practice and correct way of thinking, you can master it easily. If a problem takes O(2^N) time to search a solution among possible solutions, Dynamic Programming has the potential to reduce it to O(N) or polynomial time thereby reducing the search space. We will attempt one problem every day in this week and analyze the problem deeply. Our schedule: • Day 1: Introduction + Longest Increasing Subsequence • Day 2: 2D version of Day 1 problems • Day 3: Dynamic Programming on Strings • Day 4: Modified version of Day 3 problems • Day 5: Dynamic Programming for String patterns (Longest Palindromic Substring) • Day 6: Modified version of Day 4 problems • Day 7: 2 conditions on 1 data point On following this routine sincerely, you will get a strong hold on Dynamic Programming and will be able to attempt interview and real-life problems easily. #7daysOfAlgo: a 7-day investment to Algorithmic mastery.

7 days with Binary Tree

7 days with Binary Tree Book
Author : Aditya Chatterjee,Ue Kiao, PhD
Publisher : OpenGenus
Release : 2022-08-18
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Do you know that Microsoft Excel uses a Binary Tree to represent the spreadsheet? Go through this book to get the basic idea of how Binary Tree is used to solve problems efficiently. Binary Tree is one of the most important Data Structure (for Coding Interviews and Real Life System Design) and is equally challenging. With practice and correct way of thinking, you can master it easily and know when to use it in real life problems. We will attempt one problem every day in the week and analyze the problem deeply. Our schedule: Day 1: Introduction to Binary Tree + Problem 1 Day 2: Check if a Binary Tree is Balanced by Height Day 3: Find nodes which are at a distance k from root in a Binary Tree Day 4: Modification of Day 3 Problem Day 5: Find minimum or maximum element in Binary Search Tree Day 6: Find kth smallest element in Binary Search Tree Day 7: Modification of Day 6 Problem On following this routine sincerely, you will get a strong hold on Binary Tree data structure quickly and will be able to attempt interview and real-life problems easily. #7daysOfAlgo: a 7-day investment to Algorithmic mastery. This book is the part of #7daysOfAlgo series. You should definitely go through this book as it will give you good practice in short time. If you have an upcoming Coding Interview at top Software Companies like Google, Facebook, Apple, Microsoft and others, this book is a MUST. Authors (2): Aditya Chatterjee, Ue Kiao. (c)

The Fourth Industrial Revolution

The Fourth Industrial Revolution Book
Author : Klaus Schwab
Publisher : Currency
Release : 2017
ISBN : 1524758868
Language : En, Es, Fr & De

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Book Description :

Between the 18th and 19th centuries, Britain experienced massive leaps in technological, scientific, and economical advancement

Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory Book
Author : Tim Roughgarden
Publisher : Cambridge University Press
Release : 2016-09-01
ISBN : 1316782093
Language : En, Es, Fr & De

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Book Description :

Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.

Reinforcement Learning second edition

Reinforcement Learning  second edition Book
Author : Richard S. Sutton,Andrew G. Barto
Publisher : MIT Press
Release : 2018-11-13
ISBN : 0262352702
Language : En, Es, Fr & De

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Book Description :

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.