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A Guide To Japanese Role Playing Games

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A Guide to Japanese Role Playing Games

A Guide to Japanese Role Playing Games Book
Author : Bitmap Books
Publisher : Unknown
Release : 2021-10-25
ISBN : 9781838019143
Language : En, Es, Fr & De

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Book Description :

Download A Guide to Japanese Role Playing Games book written by Bitmap Books, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

The CRPG Book A Guide to Computer Role Playing Games

The CRPG Book  A Guide to Computer Role Playing Games Book
Author : Felipe Pepe
Publisher : Unknown
Release : 2019-09
ISBN : 9781999353308
Language : En, Es, Fr & De

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Book Description :

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Music in the Role Playing Game

Music in the Role Playing Game Book
Author : William Gibbons,Steven Reale
Publisher : Routledge
Release : 2019-08-06
ISBN : 1351253182
Language : En, Es, Fr & De

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Book Description :

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

The Sailor Moon Role playing Game and Resource Book

The Sailor Moon Role playing Game and Resource Book Book
Author : Mark C. MacKinnon
Publisher : Guelph, Ont. : Guardians of Order
Release : 1999-02-01
ISBN : 9780968243114
Language : En, Es, Fr & De

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Book Description :

Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.

Hardcore Gaming 101 Presents Japanese Video Game Obscurities

Hardcore Gaming 101 Presents  Japanese Video Game Obscurities Book
Author : Kurt Kalata
Publisher : Unbound Publishing
Release : 2019-11-14
ISBN : 178352765X
Language : En, Es, Fr & De

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Book Description :

Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Leaving Mundania

Leaving Mundania Book
Author : Lizzie Stark
Publisher : Chicago Review Press
Release : 2012-05-01
ISBN : 1613740670
Language : En, Es, Fr & De

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Book Description :

Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

Kendo

Kendo Book
Author : Geoff Salmon
Publisher : Tuttle Publishing
Release : 2013-05-28
ISBN : 1462911803
Language : En, Es, Fr & De

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Book Description :

Master the art of Kendo—Japanese Swordsmanship with this illustrated and comprehensive martial arts guide. Kendo or the "Way of the Sword" holds a special place within the martial arts as one of the few practices tracing back directly to Japan's ancient samurai heritage. Modern students flock to kendo for physically—and mentally—challenging activity that combines traditional martial arts values with strenuous physical activity. Author Geoff Salmon has over 40 years of kendo experience gained in and outside of Japan. His goal in this kendo guide is to dispel many misconceptions about the sport and to make kendo training accessible and effective for anyone. His simple, straightforward writing style is especially helpful for beginning students and martial artists from other disciplines who wish to add kendo training to their repertoire. The core of this kendo book is a series of detailed instructional sequences demonstrating the basic kendo techniques. The author also presents the fundamental principles and philosophy that make kendo as much an exercise of the mind as of the sword. For many adherents, the goal is to train your mind to achieve a state of mushin (no-mind). Beyond that, this book also shows you how to win competitions and integrate kendo into your personal fitness routines. This is the first book to clearly link the philosophical and mental elements of kendo to the physical techniques, thereby enabling readers to gain a holistic understanding of the martial art. It offers a comprehensive training program similar to those given by leading kendo teachers in Japan, past and present.

Hardcore Gaming 101 Presents the Unofficial Guide to Shin Megami Tensei and Persona

Hardcore Gaming 101 Presents  the Unofficial Guide to Shin Megami Tensei and Persona Book
Author : Robert Fenner,Carrie Wood,Alan Bradley,Brian Crimmins,Eirikr Smith,Christopher Snelgrove,Kurt Kalata
Publisher : Unknown
Release : 2020-11-12
ISBN : 9781073570041
Language : En, Es, Fr & De

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Book Description :

UNOFFICIAL AND UNAUTHROIZED! Beginning as a 1986 science fiction/horror novel, Megami Tensei has since grown to become one of the most expansive Japanese RPG series of all time, comprising of over thirty titles in variety of subgenres. As the original "monster collecting" game, the heroes converse with hundreds of demons across various world mythologies and convince them to join their cause. While early entries focused on exploring post-apocalyptic Tokyo, the series has branched out in several different directions, putting you in the role of demon-hunting detectives and high school students, across other spinoffs like Devil Summoner, Persona, and Devil Survivor. This book catalogs all of them and untangles the web of the this complicated but fascinating series, reviewing many Japanese-only entries as well as other incredibly obscure titles within the series. Included features are reviews for every mainline and spinoff entry in the Shin Megami Tensei and Persona series, including Devil Summoner, Devil Survivor, Last Bible, and all others, with over 30 extensive reviews in all; trivia and recurring elements; essays introducing the series and analyzing its use of demons; and reviews of various anime, manga, and other media tie-ins.

SEGA R Master System a Visual Compendium

SEGA  R  Master System  a Visual Compendium Book
Author : Bitmap Books
Publisher : Unknown
Release : 2019-09-23
ISBN : 9780995658684
Language : En, Es, Fr & De

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Book Description :

Download SEGA R Master System a Visual Compendium book written by Bitmap Books, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Micro But Many an Unofficial Micro Machines Collection

Micro But Many  an Unofficial Micro Machines Collection Book
Author : Bitmap Books
Publisher : Unknown
Release : 2020-03-02
ISBN : 9781999353360
Language : En, Es, Fr & De

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Book Description :

Download Micro But Many an Unofficial Micro Machines Collection book written by Bitmap Books, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Dungeons and Desktops

Dungeons and Desktops Book
Author : Matt Barton,Shane Stacks
Publisher : CRC Press
Release : 2019-04-18
ISBN : 1351273396
Language : En, Es, Fr & De

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Book Description :

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Role Playing Games of Japan

Role Playing Games of Japan Book
Author : Björn-Ole Kamm
Publisher : Springer Nature
Release : 2020-08-28
ISBN : 3030509532
Language : En, Es, Fr & De

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Book Description :

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

The Untold History of Japanese Game Developers Volume 2

The Untold History of Japanese Game Developers Volume 2 Book
Author : John Szczepaniak
Publisher : Createspace Independent Publishing Platform
Release : 2015-11-04
ISBN : 9781518655319
Language : En, Es, Fr & De

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Book Description :

Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Japanese Chess

Japanese Chess Book
Author : Trevor Leggett
Publisher : Tuttle Publishing
Release : 2009-04-10
ISBN : 9784805310366
Language : En, Es, Fr & De

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Book Description :

Learn and master the fascinating game of Japanese Chess or "Shogi" with this expert guide and Chess set. Japanese Chess: The Game of Shogi is the ultimate strategy guidebook for players of any skill level to improve their game and winning strategies. Played by millions around the world, Shogi is the uniquely Japanese variant of chess. It is the only version in which an opponent's captured piece can be dropped back onto the board as one's own. This makes for extremely exciting, dynamic gameplay in which momentum can quickly shift back and forth between players. Trevor Legett, expert player and longtime resident of Japan, gives you all the information you need to play the game, form its basic rules to winning tactics. Also included in this book are: Sample game and commentary Discussion of various opening strategies and game positions Explanation of how to read a Japanese score Fold-out Shogi board Sturdy paper playing pieces Japanese Chess features everything you need to get started playing this challenging and fun game!

Boardgames That Tell Stories

Boardgames That Tell Stories Book
Author : Portal Games
Publisher : Unknown
Release : 2015-11-25
ISBN : 9788360525463
Language : En, Es, Fr & De

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Book Description :

A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--

The Games That Weren t

The Games That Weren t Book
Author : Bitmap Books
Publisher : Unknown
Release : 2020-11-09
ISBN : 9781838019129
Language : En, Es, Fr & De

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Book Description :

Provides illustrated snapshots of unreleased games dating from 1975 to 2015, including a wide range of titles from the Atari 2600 right up to the Sony PlayStation 4, by way of arcade, home computer, console, handheld and mobile platforms

Maid

Maid Book
Author : Ryo Kamiya
Publisher : Createspace Independent Pub
Release : 2014
ISBN : 9781495254888
Language : En, Es, Fr & De

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Book Description :

Maid: The Role-Playing Game is a comedic take on a uniquely Japanese cultural icon: The fetishized modern maid. Injecting the concept of Maid with 50ccs of anime and comedy, the players take on the roles of maids, serving the master (played by the GM). Sheets are left unfolded and mantelpieces undusted when giant robots crash through the mansion, ninjas attack and kidnap the young master, and a demonic pit to Hell opens up in the pantry... and all before teatime! Play in the modern comedy setting, or mix it up with 9 additional settings including Victorian era, old Edo period, fantasy and post-apocalypse; and 6 genres including romance, horror, and action. Due to the rules system and random events that form the backbone of the Maid RPG, the game practically runs itself: Go from opening the book to playing a game with friends within just minutes! Three game styles in one: The traditional scenario-type; the random event-driven type; and the "favor race," a race to the master's heart! Make characters and start playing the game within minutes of opening the book. Everything about the game gears it for Fast Play, Now. Optional character types including player-character masters and butlers, and optional rules for seduction and romantic tragedy. 11 complete adventure scenarios. 3 complete "replays," actual play scenarios in screenplay format. Great for learning the feel of the game. The first ever Japanese tabletop role-playing game to be released in English! ...which, when you think about it, totally makes sense in a weird sort of way. Hundreds of optional items, costumes, genre and setting events, all presented in a way to easily bring them into the game! Combines the original Japanese core book and two supplements into one huge, complete edition of the game in English. A $75 value!

The SNES Pixel Book

The SNES Pixel Book Book
Author : Bitmap Books
Publisher : Unknown
Release : 2019-12-02
ISBN : 9781999353346
Language : En, Es, Fr & De

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Book Description :

Download The SNES Pixel Book book written by Bitmap Books, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Basic Roleplaying

Basic Roleplaying Book
Author : Jason Durall,Sam Johnson,Charlie Krank,Steve Perrin,Steve Henderson
Publisher : Chaosium
Release : 2011-04-01
ISBN : 9781568823478
Language : En, Es, Fr & De

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Book Description :

Welcome to Chaosium's BASIC ROLEPLAYING system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world.This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).From its origin, BASIC ROLEPLAYING was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there's less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren't many easier ways to say a character has a 70% chance of succeeding at an activity.The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of BASIC ROLEPLAYING that have emerged from decades of play, across many different varieties of the system are as follows: * The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.* Players of other game systems often find BASIC ROLEPLAYING to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.” * Most of the information players need to know is present on their character sheets.Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.* Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.* BASIC ROLEPLAYING is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.* The internal consistency of BASIC ROLEPLAYING allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.This book represents a first for BASIC ROLEPLAYING—a system complete in one book, without a defined setting. Previously, BASIC ROLEPLAYING has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, BASIC ROLEPLAYING has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.Chaosium's BASIC ROLEPLAYING system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of BASIC ROLEPLAYING nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most BASIC ROLEPLAYING games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into BASIC ROLEPLAYING.

Fate

Fate Book
Author : Leonard Balsera,Fred Hicks,Rob Donoghue
Publisher : Unknown
Release : 2013-07-03
ISBN : 9781613170298
Language : En, Es, Fr & De

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Book Description :

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson